Characters · 5 min

Character sheets

Generate a character once, then keep them identical across every scene.

The problem this solves

Ask an image model for the same person twice and you get two people. Across sixty scenes that is not a style, it is a continuity failure the viewer notices immediately.

A character sheet fixes the look once, and every scene featuring that character is conditioned on it.

The base view

The front view is generated first, from your written description or from an image you upload. It is the base, and every other view is derived from it rather than from your description.

That derivation is the whole trick. New angles cannot drift into a different character, because they are generated from an image of the character rather than from words about them.

The preset catalogue

Twenty-seven presets are available, in three groups:

  • Nine angles — front, both three-quarters, side profile, from behind, low and high angle, close-up, and a distant wide
  • Eight expressions — strong, happy, sad, angry, surprised, tired, determined, thoughtful
  • Ten poses — action, sitting, walking, pointing, holding a phone, head in hands, arms crossed, at a desk, running, lying down

Locking

When the sheet looks right, lock it. A locked character can still gain new views — those are derived from the base, so they stay consistent — but the base itself can no longer be regenerated from text.

This is what stops a good character from being accidentally destroyed halfway through a series.

How scenes use the sheet

Each scene featuring the character is conditioned on the first few views from the sheet. Image models take a handful of references usefully and no more, so adding a twentieth view improves your ability to judge the character, not the fidelity of any single scene.

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